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Interacción 2015: Segunda llamada

En esta segunda llamada a la participación al Congreso Interacción 2015, el plazo para el envio de artículos se cambia del inicialmente previsto 24 de Marzo hasta el 8 de Abril.

Cambios añadidos respecto a la información de la primera llamada: la sesión doctoral colloquium para estudiantes de doctorado e investigadores que muestren sus trabajos avanzados publicados en revistas indexadas JCR, el concurso de diseño para estudiantes organizado por Núria Ferran y Muriel Garreta (UOC), el tutorial de Antonio Miguel Baena (AMB Piensa) sobre realidad aumentada, la conferencia de José Antonio Plaza sobre Interacción Ordenador-Persona, el panel de discusión sobre reflexiones del estado IPO a cargo de JA Macias y Marina Talavera (HP).

Saludos cordiales
Pere Ponsa
Conference Chair

CFP Revista Comunicar Nº46. Número especial sobre Interacción Persona-Ordenador

REVISTA COMUNICAR

Monográfico para «Comunicar», nº 46

CONVOCATORIA DE PETICIÓN DE ARTÍCULOS

Internet del futuro

Los desafíos de la interacción humana


Este número monográfico tiene el objetivo de promover y difundir los recientes
avances en el campo de la Interacción Persona-Ordenador (HCI, CHI en USA o IPO
en España), especialmente en la problemática de la Internet del futuro o de
las cosas, y los desafíos impuestos por la misma, relativas a la interacción y
la comunicación con el usuario. Entre las disciplinas académicas interesadas
en el ámbito de la interacción persona-ordenador, nos encontramos no solo con
las disciplinas tecnológicas, sino con la educación, sociología, la
comunicación audiovisual, las bellas artes, la psicología cognitiva, entre
otras áreas de interés. Actualmente, la interacción persona-ordenador está
presente en cualquier software y dispositivo tecnológico y el diseño de
interfaz se ha convertido en un aspecto crítico en el desarrollo de los
mismos, ya que es uno de los principales factores que influyen en el éxito y
competitividad de las aplicaciones de software. Podemos decir que un sistema
interactivo no es sólo juzgado por su capacidad de realizar operaciones, sino
también por su capacidad de comunicarlas adecuadamente al usuario. La interfaz
forma parte de un entorno cultural, físico y social, por tanto, es necesario
tener en cuenta estos factores a la hora de diseñarla.
La evolución de las interfaces y los estilos de interacción han dado lugar a
diferentes paradigmas interactivos a lo largo de la historia de la
computación, siendo los más conocidos, el ordenador de sobremesa, la realidad
virtual, la realidad aumentada y la computación ubicua. Los avances
tecnológicos llevaron a una nueva generación de entornos informáticos
interactivos, tales como multimedia o la realidad virtual. El efecto de llevar
la interacción “más allá del escritorio” provocó nuevas preguntas y desafíos e
implicó considerar nuevos fenómenos y cuestiones. Así, podemos ver en la
historia que las interfaces predominantes en los ’80 eran de basadas en
comandos y gráficas WIMP/GUI. En los ’90, las interfaces evolucionaron,
apareciendo la multimedia, la realidad virtual y el hipertexto en la web. Con
el auge de los entornos web, nace la disciplina de arquitectura de la
información, que se sustenta en los sólidos principios clásicos de la ciencia
de la información tradicional, para estructurar, organizar y etiquetar los
elementos que conforman los entornos informacionales y de esta forma facilitar
la localización y recuperación de la información mejorando así, su utilidad y
aprovechamiento por parte de sus usuarios.
En el 2000, las interfaces se transformaron a móviles, cooperativas,
colaborativas y sociales, tangibles y táctiles, gestuales (multimodales),
aumentadas e híbridas y controladas por el cerebro (brain computing).
Actualmente, los ordenadores se diseñan para estar “embebidos” dentro del
entorno y por tanto, hay que repensar la Interacción entre la Persona y el
Ordenador en este contexto. Las nuevas interfaces de usuario así como los
nuevos paradigmas de interacción, han creado nuevos estilos de comunicación e
interacción con el usuario y presentan nuevos retos para los investigadores y
diseñadores de sistemas interactivos, para la mejora de la experiencia de
usuario y la comunicabilidad con el sistema. Por ello, este número monográfico
pretende aglutinar trabajos de investigación, experiencias relevantes y
contribuciones de rigor al área de la interacción persona-ordenador.


Descriptores
·         Accesibilidad de la información
·         Aprendizaje interactivo
·         Aprendizaje colaborativo mediado por ordenador
·         Aspectos culturales en el diseño.
·         Arte digital
·         Arquitecturas de la información
·         Bibliotecas digitales, repositorios y libros electrónicos.
·         Computación ubicua y pervasiva.
·         Ergonomía
·         Experiencia de usuario (UX)
·         Factores humanos y estudios cognitivos
·         Género, interacción y comunicación
·         Hipermedia y Web
·         Inteligencia ambiental
·         Interacción Cerebro – Computadora
·         Interacción para personas con discapacidad
·         Multimedia
·         Realidad virtual y aumentada
·         Televisión digital interactiva
·         Usabilidad
·         Videojuegos, interacción y comunicación
·         Visualización de la información
·         Web semántica

Cuestiones

Invitamos a remitir artículos para este Monográfico que se ocupen de
cuestiones relacionadas con siguientes, sin estar limitadas a las mismas:

• ¿Cómo deben diseñarse productos, servicios y contenidos digitales para que
sean accesibles y usables por todas las personas?

• ¿Cómo diseñar “buenas” experiencias en las personas que interactúan
constantemente con máquinas en un mundo digital hiperconectado y ubicuo?

• ¿Cómo diseñar sistemas interactivos y experiencias en ciudades inteligentes?

• ¿Qué elementos, factores, componentes son claves para el diseño de las
interfaces interactivas?

• ¿Cuáles son los principales métodos, técnicas y herramientas de los nuevos
paradigmas de interacción y diseño de interfaces?

• ¿Qué factores cognitivos, físicos, ergonómicos y culturales influyen en el
diseño de los sistemas interactivos actuales?

• ¿Qué avances existen en la creación de sistemas que van hacia la interacción
natural entre las personas y las máquinas?

• ¿Qué iniciativas innovadoras existen en la creación y uso de sistemas y
dispositivos interactivos?

• ¿De qué maneras se puede mejorar la comunicabilidad entre las máquinas y las
personas?

• ¿Cómo influye el género en la creación de la tecnología?

• ¿Cómo se debe evaluar la calidad de experiencia de usuario o usuaria con un
sistema interactivo?

• ¿Cómo se deben diseñar “buenas” interfaces emocionales?

• ¿Cuáles son las mejores formas de organizar, representar y visualizar la
información en una red “infoxicada” para que las personas encuentren y
comprendan más fácilmente la misma?

• ¿Cómo afectan los nuevos paradigmas y sistemas interactivos a la educación,
la salud, el arte, el ocio, el trabajo y la vida cotidiana de las personas?


Sobre los Editores Temáticos

Dra. Carina S. González, Universidad de La Laguna (Tenerife, España)

Profesora Titular del Departamento de Ingeniería Informática. Doctora en
Ciencias de la Computación de la Universidad de La Laguna (ULL), España
(2001), especializado en técnicas de IA (Inteligencia Artificial) y IPO
(Interacción Persona-Ordenador), en donde desarrolló un Sistema Tutor
Inteligente (ITS) para apoyar a los niños con necesidades educativas
especiales. Sus principales áreas de interés en la investigación son la
aplicación de técnicas de IA, interfaces adaptativas multimedia y videojuegos
sociales en Educación, con una amplia experiencia en los sistemas de e-
learning. Es autora de publicaciones de relevancia en revistas de alta
calidad, conferencias, talleres y capítulos de libros, relacionadas en su
mayoría con IPO y el campo educativo. Por otra parte, Carina González es la
directora del grupo de investigación Interacción, Tecnología y Educación
(ITED) de la Universidad de La Laguna. Miembro Junta Directiva AIPO
(Asociación Interacción Persona-Ordenador).


Dr. César Collazos, Universidad del Cauca (Popayán, Colombia)

Catedrático, Departamento de Sistemas. Doctor en Ciencias de la Computación
por la Universidad de Chile con la Tesis doctoral “Una Metodología para el
Apoyo Computacional de la Evaluación y Monitoreo en Ambientes de Aprendizaje
Colaborativo”. Catedrático de la Universidad del Cauca-Colombia. Sus
principales áreas de investigación son CSCL (Computer Supported Collaborative
Learning), HCI (Human-Computer Interaction), los entornos virtuales
colaborativos y el doftware educativo, en donde ha publicado varios artículos
en revistas indexadas (ISI). Coordinador Grupo Investigación IDIS
(Investigación y Desarrollo en Ingeniería de Software), Departamento de
Sistemas, Universidad del Cauca-Colombia. Integrante de CARL (Collaborative
Applications Research Laboratory) de la Universidad de Chile, desde Marzo
2001. Profesor Visitante Universidad de Lleida (España). Miembro Junta
Directiva AIPO (Asociación Interacción Persona-Ordenador). Miembro Junta
directiva Sociedad Colombiana de Computación. Miembro del Programa Nacional de
Electrónica, Telecomunicaciones e informática, Colciencias, Colombia
Colciencias.


Instrucciones y envío de propuestas

Normas editoriales:
www.revistacomunicar.com/index.php?contenido=normas&idioma=es

Propuestas para el Monográfico a través de la Plataforma OJS RECYT:
http://recyt.fecyt.es/index.php/comunicar/login


Fechas clave

· Fecha máxima de envío de manuscritos: 30 de abril de 2015

Portal web de la revista: www.revistacomunicar.com

INTERACT 2015 short papers deadline in less than three weeks

The 15th IFIP TC.13 International Conference on Human-Computer
Interaction - INTERACT 2015 takes place from 14 to 18 September 2015 in
Bamberg, Germany.

We solicit submissions for short papers that address any area of HCI,
including those identified in the conference topics
<http://www.interact2015.org/cfp.html#Topics>. Authors are encouraged to
submit late-breaking research results and work in progress that show
timely and innovative ideas. Short paper submissions should report
original work and must not have been published previously or be a
condensed version of previously published papers. All short paper
submissions will be peer-reviewed by an international panel of experts.
The review process will retain the anonymity of authors and reviewers.

Submit short papers of a maximum of eight pages in PDF format by *27
March 2015 - 23:59 CET*, using the conference submission system at
http://www.conftool.com/interact2015. Papers must be formatted according
to the conference papers format
<http://www.interact2015.org/cfp.html#Submission>. Accepted short papers
must be presented at the conference and will be published by Springer in
the LNCS Series. Authors must guarantee the anonymity of their
submissions (please remove names and affiliations from the first page
and any other material that would allow reviewers to identify the
authors). Short papers may optionally be accompanied by a video, in .MOV
format, not exceeding 20 MB in size. Video figures will not be published.

For further information, see the conference website at
http://www.interact2015.org/

Fabio Paterno & Kari-Jouko Räihä
Short papers co-chairs
shortpapers@interact2015.org

Encuesta sobre Usabilidad vs Experiencia de Usuario

A petición de la estudiantes de doctorado Yuliana Puerta Cruz, hago extensivo a tod@s l@s soci@s de AIPO esta petición para realizar una encuesta. Colaborar con ella nos llevará muy poco tiempo y para a será le será de gran ayuda.


Cordial Saludo, 

Mi nombre es Yuliana Puerta Cruz, me encuentro adelantando estudios de Doctorado en Ciencias de la Electrónica y específicamente trabajo en el área de HCI, orientada por los profesores Cesar Collazos y Toni Granollers. 

Me dirijo a usted con el fin de  solicitar de manera formal  dedique unos minutos de su valioso tiempo en contestar una encuesta  Encuesta Usabilidad vs UX  cuyo objetivo es establecer  diferencias conceptuales entre los términos de Usabilidad y Experiencia de Usuario (UX), con la finalidad de verificar si las aproximaciones DCU actuales son adecuadas tanto para el desarrollo de sistemas usables como para sistemas con alto grado de UX.

De antemano agradezco por su tiempo y dedicación.  

-- 
Msc. YULIANA PUERTA CRUZ
Cartagena de Indias

Interaccion 2015: Special Track HCI and the older population in 2025

Specialtrack: Human-Computer Interaction and the older population in 2025


Special track leader: Sergio Sayago, visiting tenure-track lecturer at Universitat de Lleida
http://interaccion2015.upc.edu

Brief description: In light of anever-increasing ageing population, along with the continuing pervasiveness of Information and Communication Technologies (ICTs) in multiple facets of daily living, we believe that research into HCI and Ageing will remain just as important over the next decade as it has been for a number of years. The primary aim of this one-day special track is to bring together practitioners in the field of HCI and Ageing in order to discuss the question of where do we go from here? From time to time, it is a healthy practice to take stock of a research area in order to take it forward. Since the seminal Human Factors Research Needs for an Aging Population (edited by Sara J. Czaja in the 1990s), a growing number of HCI studies with older people have been conducted over the past two, almost three, decades. Established research indicates thataccommodating for age-related changes in functional abilities is key to the design of more accessible technologies for older people. It is also widely accepted, especially in areas related to HCI (such as Gerontology) that older people are a very heterogeneous user group and that chronological age is not always helpful enough to conceptualize ageing. There is also a growing movement in favour of moving away from “assistive” technological conceptions based on stereotypical negative views of ageing. Conducting Participatory Design with older people is not so straightforward as we might think. How will this body of knowledge change when most of today’s non-digital immigrant adult people grow older? How will current trends in technology development (e.g. Wearables, Big Data, Casual games and Do-It-YourSelf (DIY)) impact on HCI studies with older people? How will the fourth age shape HCI and Ageing in 2025?



Topics ofinterest: The list of topics of interest includes, but it is not limited to:

·         Ageing: How should ageing be conceptualized and operationalized within HCI? In addition to seeing ageing at the individual and social level, how will other possible ways of looking at ageing (for instance, from a cultural, rural, emotional and gendered perspective) impact on HCI in 2025, and why? How will carry over the results of cognitive ageing studies conducted in the 1940-50s, in which user interface design / usability / accessibility studies are grounded, into HCI 2025?

·         Interactivity: With the constant evolution of technologies, how does Big Data affect the older person, and, more importantly, how can Big Data help us to design better technologies and services for them? What types of wearables will older people wear in the future and what for? DIY kits allow older people to create their own digital technologies. How will (or does) this fact impact on HCI? Citizen Cyberscience is burgeoning. What are the challenges and opportunities (e.g. interaction with tablets and smartphones), from an HCI perspective, of a senior Citizen Cyberscience?

·         Methodologies: How will today’s HCI research and Participatory Design methods change when we work with older people who are mostly non-digital immigrants and considerably used to taking part in research / survey activities? The percentage of older people who belong to minority groups is expected to grow considerably between 2000 and 2050. How will this demographic change impact on developing and conducting more culturallysensitive HCI methodologies in 2025?



Objectives: We seek to bringtogether a group of motivated and active researchers, technology developers, designers and practitioners in the field of HCI research and Ageing in order to: (a) reflect critically and constructively on the state-of-the-art of the field of HCI with older people, in which we will review the currentrelationship between older people and ICTs, covering aging, design methodologies, the types of technologies being developed, and how contemporary problems are being addressed; and (b) build upon this current body of knowledge (lessons learned, mistake made, areas overlooked) in order to discuss future research challenges faced within the field of HCI and Ageing.

Expected audience and outcomes: This special track isaimed at practitioners (e.g. researchers, software / hardware developers or designers) in the field of HCI and Ageing. The main deliverable will be a white paper highlighting the outcomes of the main topics and themes discussed in the special track. This white paper will be available on the special track’s website [1] . We expect that thespecial track will encourage the fostering of working relationships and joint publications between likeminded attendees.

Important Dates:
SubmissionDeadline:  April 8
Author Notification:  May 13
Camera-ready papers due: May 27
Date of thespecial track:   To be confirmed
Conferences dates:Sep 07-09, 2015


Organizing Committee (in alphabetical order):
·          JosepBlat, Universitat Pompeu Fabra
·         Andreu Català, Universitat Politècnica de Catalunya
·         Andrea Rosales, IN3-Universitat Oberta de Catalunya
·         Sergio Sayago, Universitat de Lleida



Submission Guidelines:
All contributions will be reviewed by at least two members of the PC of this special track (peer review). All contributions will be written following the ACM template . The first version must be submitted in PDF. Authors should submit an original paper written in English in any of the following submission categories: Full Paper (8 pages), Short Paper (4 pages).

Publications:

Accepted fulland short papers will be published entirely in the ACM Digital Library.

ConferencesSubmission System

Papersshould be submitted electronically via the EasyChair web based submission system. Inside EasyChair the topic “Special Track   HCI and older population” must be selected.

https://easychair.org/conferences/?conf=interaccion2015

Contact: sergio.sayago@diei.udl.cat
HomePage: www.dtic.upf.edu/~ssayag

Interacción 2015: Workshop EnGendering Technology

Workshop: EnGendering Technology


Workshop leaders: Ana M. González Ramos (Chair) (GENTIC, Internet Interdisciplinary Institute, IN3, Open University of Catalonia) and Carina González (Chair) (Department of Computer Engineering, University of La Laguna).
http://interaccion2015.upc.edu


Brief description: EnGendering technologies aims at exploring equal participation in education, design, production and use of technologies, especially in ICT, but also demanding innovative and more inclusive research, innovation and products. Technology and society complement each other: symbolic and cultural meanings guide the process of constructing technologies and, in reverse, they delineate new cultural images and practices. Values, social relations, and world visions become inscribed in technologies, and shape and maintain gender ideologies and identities, reproducing the idea that women are strange to the world of technology which is false. Changing the discourses, practices and values in the process of design and educational system should be the key to redefine the traditional gendered relations with technology. The aim is to achieve better ICT practices and products in order to promote positive gender impact.Gendering that creative process means participating in the design of a better common future.

A large body ofresearch has traditionally focused on women’s exclusion from the fields of science and technology. This research points to several barriers and challenges that make women’s access to knowledge difficult, as well as jobs and a full participation of women in current technological development. However, some research has turned its attention to gender inclusion processes and its impacts. In this sense, motivations, actions and mechanisms that helped the inclusion of women in technological fields have been explored. Similarly, the impacts of gender awareness and gender inclusion in the design, development and use of new technologies have been highlighted. An increasing body of research is exploring how gender and technologies are mutually shaped in a fluid and dynamic manner. Results show that both challenges and opportunities for gender and technological transformations are difficult to understand without a multidisciplinary approach.


Topics of interest : AsEngendering Technology track at Interacción 2014, this workshop is focused on all the gender aspects of the technology domain. Main topics of interest include but are not limited to:

 ·         Gender & Human Computer Interaction (HCI).

·         Design for women, designing by women

·         Gender & software engineering

·         Gender issues in technology design

·         Women inclusion in technologies

·         Gender digital divide

·         Gender & video games

·         Gender & Information Technology

·         Gender & Science and Technology

·         Cultural & symbolic dimensions of ICT

·         Changing relations between people and ICT

·         Gender & user-centered design methodologies

·         Gendered innovations in ICT

·         Women, technology and power

·         Best practices on Gender and ICT

·         Mentoring and experiences for attracting women to ICT studies and professions

·         Gender &  Digital Security and risks

·         Gender &   ITinclusion policies and actions

Important Dates:
SubmissionDeadline:  April 8
Author Notification:  May 13
Camera-ready papers due: May 27
Date of theworkshop:  To be confirmed
Conferences dates:Sep 07-09, 2015


Guest Speaker: Els Rommes

Els Rommes is assistant professor gender studies, pedagogy and ICT at the Institute for Gender Studies. Els Rommes studies the sociology of technology (especially ICTs) in society.

Submission Guidelines:
Allcontributions will be reviewed by at least two members of the PC of this workshop. All contributions will be written following the ACM template . The first version must be submitted in PDF. Authors should submit an original paper written in Spanish or English in any of the following submission categories: Full papers (8 pages), Short Papers (4 pages).


Publications:

Accepted English full and short papers will be published entirely in the ACM Digital Library.

Those accepted papers written i n Spanish will have tosubmit a 2-pages extended abstract in English to be published in the ACM Digital Library.

A selection of best papers from EnGendering Technology will be proposed to be submitted as an extended version for a special issue of an international journal indexed by ISI Thomson’s Journal Citation Report (JCR) to be specified later.


Conferences Submission System

Papers should be submitted electronically via the EasyChair web based submission system. Inside the EasyChair the topic “Workshop EnGendering Technology” must be selected.

https://easychair.org/conferences/?conf=interaccion2015

Contact: agonzalezram@uoc.edu
HomePage:http://in3.uoc.edu/opencms_portalin3/opencms/en/investigadors/list/gonzalez_ramos_ana_m

Contact: cjgonza@ull.edu.es
HomePage: https://www.linkedin.com/pub/carina-soledad-gonzalez/10/b59/a77

Interacción 2015: Special Track Natural User Interfaces

Specialtrack: Natural User Interfaces


Special track leaders : Cristina-Manresa Lee (University of Balearic Islands) and Ann Morrison (Aalborg University)

  http://interaccion2015.upc.edu


Brief Description:

Since computers appeared, researchers have been conceiving new forms of interaction between people and machines.  In the early stages of computer science, interaction was achieved through buttons and dials, but advancements in technology enable us to design and develop more intuitive and engaging user interfaces which can improve the effectiveness, efficiency and satisfaction of the user.

Natural user interaction enables users to interact with a machine using nothing else but the human body. Users operate through intuitive actions by using gestures, touch, haptics, speech or even biosignals.  There is a broad array of devices and interaction paradigm possibilities.

In this call, we are especially interestedin vision based interfaces (VBI) and in interfaces which involve touch and haptics from both solo and multiple participants. On the one hand, vision based interfaces perceive the user and her/his actions and use the visual information for interaction purposes. On the other, touch and haptic interfaces exchange information with the machine and the participants through the sense of touch, enabling a very different experience and trade.

Topics of interest:

We invite submissions that deal with issues including, but not limited to:
-           Applications and integration of context for NUI
-           Challenges related to natural interaction
-           Design and development of NUI
-           Usability evaluation (metrics, test methods) of NUI

Objectives:

-           Encouragediscussion, collaboration and future working partnerships on natural user interfaces.
-           Publishresearch, theory, practice and validation in the field of natural interaction with special attention to VBI and touch and haptic interfaces.

Expected audience and outcomes:

A broad audience is warmly invited to attend and contribute with their knowledge and experience to the Special Track. The invitation isextended, but not limited to academics, researchers, industrialists and professionals working with natural user interfaces.

This special track aims to encourage discussion, collaboration, future working partnerships and to publish research, theory, practice and validation in the field of natural interaction,specifically on VBI and touch and haptic interfaces, within different application areas.

Important Dates:

Submission Deadline:  April 8

Author Notification:   May 13

Camera-ready papers due: May 27

Date of the special track:  To be confirmed

Conferences dates: Sep 07-09, 2015



Submission Guidelines:

All paper submissions will be peer-reviewed by an international panel of experts. All submissions must follow theconference ACM template . Papers not strictly following the templates will be excluded from the conference proceedings. The first version must be submitted in PDF. Authors should submit an original paper written in English in any of the following submission categories: Full papers (8 pages), Short papers (4 pages).


Publications:

Accepted full and short papers written in English will be published entirely in the ACM Digital Library.

Conferences Submission System

Papers should be submitted electronically via the Easychair web based submission system. Inside EasyChair the topic “Special Track Natural User Interfaces” must be selected.

https://easychair.org/conferences/?conf=interaccion2015


Contact: cristina.manresa@uib.es, morrison@create.aau.dk
Home Page:
http://dmi.uib.es/~cmanresay/
http://anmore.com.au/

Interacción 2015: Special Track Human-Robot Interaction

Specialtrack: Human-Robot Interaction


Special track leader : Alícia Casals (Universitat Politècnica de Catalunya Barcelona Tech and Institute for Bioengineering of Catalonia)

http://interaccion2015.upc.edu

Brief Description:

The move of robotics to the service fields, including medical, domestic and other kind of robot applications in which the robot operates close to humans or even in cooperation with them, has increased the needs for more natural, efficient and safe interfaces.Interaction in these fields may imply physical contact, requirements of interpreting human intention and even interpreting the user’s will in applications like rehabilitation in which robot control should rely on the remaining user’s movements or in physiological or neurological signals. In the frame of human-computer interaction, the interaction with a robot implies additional challenges since the human becomes a key factor in the robot control loop. This session aims to deal with cognitive, behavioural and physical aspects of this kind of interaction.

Topics of interest:

We invite submissions that deal with issues including, but not limited to:
-           Physical human robot interaction
-           Gesture and oral interaction
-           Activity recognition
-           Human intention
-           Cognitive human-robot interaction

Objectives:
The objective of this track is to deal with a special and challenging area of Human-Computer Interaction which is the interaction with robots. The expansion of robots to fields in which the interaction with humans is intensive all along their operation periods, together with the variety of operating areas, make this HRI concept to be very open.   The goal of this session is to deal with someof the main issues involving this kind of interaction, that is, contact, safety, friendliness, interpretation of human intention and activity, user’s will and status, etc; which may involve requirements as context awareness for an effective proactive and adaptive behaviour of the robot to changing human status or working and environment conditions.

Expected audience and outcomes:
Researchers in allareas of robotics, in which the robot behaviour is highly dependent on the working changing conditions, which vary mainly due to the user’s needs. The participation in this conference will allow his roboticists participants widen the view to more general HCI issues, which always enrich the scope of the own and closer research.

Important Dates:
Submission Deadline:  April 8
Author Notification:   May 13
Camera-ready papers due: May 27
Date of the special track:  To be confirmed
Conferences dates: Sep 07-09, 2015


ProgramCommittee
Alícia Casals (Universitat Politècnica de Catalunya Barcelona Tech)
Alfonso Palacios, Tecnocampus Mataró-Maresme
             
Submission Guidelines:
All contributions will be reviewed by two members of the PC of this special track
All submissions must follow the conference ACM template . Papers not strictly following the templates will be excluded from the conference proceedings. The first version must
be submitted in PDF. Authors should submit an original paper written in English in any of the following submission categories: Full papers (8 pages), Short Papers (4 papers).

Publications:
 Accepted full and short papers written in English will be published entirely in the ACM Digital Library.

Conferences Submission System
Papers should be submitted electronically via the Easychair web based submission system. Inside EasyChair the topic “Special Track Human-Robot Interaction” must be selected.

https://easychair.org/conferences/?conf=interaccion2015

Contact: alicia.casals@upc.edu
Home Page:
http://www.ibecbarcelona.eu/component/option,com_jresearch/id,175/task,show/view,member/

CFP: INTERACCION 2015



El XVI International Conference on Human-Computer Interaction tendrá lugar en Vilanova i la Geltrú (Barcelona, Spain) del 07-09 Septiembre de 2015.

Interacción2015 es un congreso internacional fomentado por la Asociación de Interacción Persona-Ordenador (AIPO).

Tema de Interacción 2015: como continuación a lo tratado en Interacción 2014, este congreso aborda el tema de género y tecnología, con el reto de erosionar la barrera de la exclusión de las mujeres en el progreso de la sociedad. Y teniendo en cuenta el envejecimiento progresivo de la población, el siguiente reto que se plantea en este congreso es abordar la investigación en interacción persona ordenador para personas mayores. Además, el congreso también se centra en el análisis del rendimiento de interfaces de usuario natural, en los avances de la interacción persona-robot y en el diseño de sistemas interactivos paraciudadanos y ciudades.

Todos los envíos de contribuciones (Full papers, Short papers, Doctoral Colloquium, Experiences and Case Studies) son revisados por el comité de programa. Los artículos finalmente aceptados se publican en inglés enInternational Conference Proceedings Series de ACM en la Digital Library.

Fechas clave:
• Envío de trabajos: 24 de marzo de 2015
• Notificación a los autores: 05 de mayo de 2015.
• Envío de la versión final: 26 de mayo de 2015.
• Celebración del congreso: 07-09 de septiembre de 2015.

Información relevante:
• Contribuciones: https://easychair.org/conferences/?conf=interaccion2015
• Plantilla: http://www.acm.org/sigs/publications/proceedings-templates
• Web del congreso: http://interaccion2015.upc.edu/
• Email de contacto: interaccion2015@catac.upc.edu

Un saludo.

Honorary Chair: Enric Fossas, Rector of Universitat Politècnica de Catalunya · BarcelonaTech
Conference Chair: Pere Ponsa
Conference Co-Chair: José Antonio Román
Program Committee Co-Chairs: Daniel Guasch, Xavier LLanas